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Monday, March 22, 2021

Safety For Jump Clones And Their Implants

When I started playing EVE Online back in 2009, I had two concerns concerning my clones. The first was insuring my clone to make sure I didn't lose skill points. The second was not clone jumping to a station with an installed clone and losing a head full of implants. The first point was eliminated with a release in December 2014. The second concern goes away with tomorrow's update.

Multiple clones in an NPC station on Singularity

As of 23 March, you will be able to install multiple Jump Clones in the same station or structure, as long as it has a Clone Bay facility. This is something that many in the community have been asking for!

When I read the news article, I decided to log onto the Singularity test server and do some testing. I thought players would still be restricted from having multiple clones in an NPC station without a cloning facility. So I went to Arlek, a system in Metropolis adjacent to a rookie system, to test. I had a clone installed there way back from when I first started playing EVE. I went ahead and jumped from the station to see what would happen.

Two jump clones, no clone facilities

To my pleasant surprise, I didn't lose any implants. I'm still not sure having two jump clones in an NPC station without cloning facilities is an intended result, but that was the result of the test. I should add that not losing implants from jump cloning seems within the spirit of the new rules.

I'll be interested in how people will use the feature. I think all eyes will turn to NPC Delve to see how Goons use the new mechanics. But for my purposes, I can now keep my mining clone, probing clone, and blockade running clone in the the same station.

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