When I started playing EVE Online back in 2009, I had two concerns concerning my clones. The first was insuring my clone to make sure I didn't lose skill points. The second was not clone jumping to a station with an installed clone and losing a head full of implants. The first point was eliminated with a release in December 2014. The second concern goes away with tomorrow's update.
Multiple clones in an NPC station on Singularity |
As of 23 March, you will be able to install multiple Jump Clones in the same station or structure, as long as it has a Clone Bay facility. This is something that many in the community have been asking for!
When I read the news article, I decided to log onto the Singularity test server and do some testing. I thought players would still be restricted from having multiple clones in an NPC station without a cloning facility. So I went to Arlek, a system in Metropolis adjacent to a rookie system, to test. I had a clone installed there way back from when I first started playing EVE. I went ahead and jumped from the station to see what would happen.
Two jump clones, no clone facilities |
To my pleasant surprise, I didn't lose any implants. I'm still not sure having two jump clones in an NPC station without cloning facilities is an intended result, but that was the result of the test. I should add that not losing implants from jump cloning seems within the spirit of the new rules.
I'll be interested in how people will use the feature. I think all eyes will turn to NPC Delve to see how Goons use the new mechanics. But for my purposes, I can now keep my mining clone, probing clone, and blockade running clone in the the same station.
No comments:
Post a Comment