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Wednesday, August 28, 2024

Another SKINR Patch For EVE Online

Today I ran into a surprise logging into EVE Online over lunch: a Wednesday patch. Two weeks ago CCP mentioned a new update for the SKINR system coming Soon™. I didn't realize we'd not only get the patch within a month, but on a Wednesday as well.

As announced in the last Equinox update, SKIN designs can now be shared with other capsuleers through chat. Simply drag your saved SKIN design directly from your Saved Designs list into the chat and send it right over to your friends. Clicking on the design link in the chat will open the SKIN directly in Studio mode, which you can then edit, save, or sequence. When opening a shared design, you’ll see the original creator’s name displayed, but you can modify the design and rename it, making it your own creation. This allows designers and SKINdustrialists to spread the love, whether the aim is to create an awesome uniform to fly with friends, inspire your fellow pilots with your amazing designs, or just contribute to a vibrant SKIN ecosystem. Learn more about the intricacies of SKINR in the new EVE Academy article, and start sharing your designs today! 

Reading the patch notes, making SKIN designs linkable in chat took a little more effort than I imagined two weeks ago.

SKINR - New Feature: Sharing Saved Designs

  • Drag and Drop SKIN Designs:
    • Players can now drag their saved SKIN Designs directly from the Saved Designs list on SKINR’s main page into chat for easy sharing.

  • Link Icon for Saved Designs:
    • When selecting a saved SKIN Design on the main page, a link icon will appear. Drag this icon into chat to instantly share your design with others.

  • Opening Shared SKIN Designs:
    • Clicking on a shared SKIN Design link in chat will now open SKINR directly in Studio mode. The design will load with all details filled in as per the original, ready for you to edit.

  • Design Ownership Display:
    • Upon opening a shared design, the original creator's name will be displayed. Players can then modify the design and rename it, making it their own unique creation.

But the SKINR system didn't just receive new functionality today. Five of the six defects fixed in the patch related to SKINs and the SKIN creation system.

Graphics:

  • Archon now correctly maps materials to the tech slot within the SKINR and previously sequenced SKINs should now match the designed SKIN.
  • Extra pattern projections on some ships (eg. Crane) are now correctly removed from SKINR when designing and on the resulting SKIN, and previously sequenced SKINs should now match the designed SKIN.
  • Wormhole auras should be the correct color again.
  • Shaders will now render SSAO correctly where a tiling texture is being used.

User Interface:

  • Fixed an issue where the Back button did not function correctly in the SKINR Paragon Hub and Collections tabs.
  • Resolved overflow issues on the Studio page in the SKINR when using smaller window sizes.

Not much in the way of news for gameplay, but the SKINR system is important to meeting Pearl Abyss' revenue goals of ₩20 billion for the EVE IP every fiscal quarter. For those disputing the financial implications, remember the patch launched on a Wednesday.

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