According to the player-run
CCU Game Star Citizen funding dashboard, Cloud Imperium Games earned $774 million in sales through its cash shop at Roberts Space Industries from October 2012 through the end of last year. For 2024, the company recorded $116.7 million, a 0.8% decrease from 2023's total of $117.6 million.
For the month of December, sales increased to $18.7 million, or 122.3%, year-over-year compared to December 2023's total of $8.4 million. In large part, the increase is attributable to a quirk in the calendar. CIG starts its annual Intergalactic Aerospace Expo on the Friday before Black Friday. For 2024, the timing pushed 5 days of sales from November into December. The other reason was the timing of the release of Alpha 4.0. Looking back, a sale was missing in the middle of October, right before CitizenCon. Given the rush to push the release to live servers, I believe the accompanying ship sale was originally supposed to occur the week before CitizenCon in order to increase sales for that event.
The fourth quarter of 2024 saw cash shop sales reach $48.2 million. While the second largest quarterly total in company history, the amount resulted in a 6.4% YoY revenue decline compared to Q4 2023's $51.5 million. Two of CIG's biggest sales events, the IAE and CitizenCon both occur in the fourth quarter. Both events saw revenue fall year-over-year, the IAE for
the first time since 2014.
I do wonder how much announcements at CitizenCon affected CIG's financial performance during the fourth quarter. First, Squadron 42 was announced to release sometime in 2026 instead of 2025 which most people probably expected. The second was the revelation that the 1.0 version of Star Citizen will resemble EVE Online a lot more than a lot of existing players expected. While to this EVE Online player the movement of Star Citizen becoming a full-loot, hardcore PvP sandbox MMORPG was pretty clear, the presentation at CitizenCon made the company's design goals unmistakable as anything else. Finally, the announcement that Star Citizen 1.0 would not include AI crews for multi-crew ships. The player-base includes a lot of people who want to fly their ships solo. Given the 1.0 release is probably at least 5 years away, I can see a lot of primarily solo players ceasing to purchase the multi-crew ships, which tend to be the most expensive in Star Citizen.
For those who keep track of new accounts (aka "new citizens"), December's 45,937 was only 2% less than the total of 46.897 in December 2023. For the quarter, CIG attracted the creation of 138,209 new accounts, a 19.5% decrease over Q4 2023's total of 171,771. For the entire year of 2024, account generation was down 28.4%, with 484,271 accounts vs last year's number of 676,560.
- Sales/Pledges: $774.0 million (through 31 December 2024)
- Subscriptions: $33.0 million (through 31 December 2022)
- All other sources: $65.6 million (through 31 December 2022)
In addition, the company has received a total of $63.25 million in outside investment. According to the 2022 financial report, $4.8 million of the amount was returned to investors in 2020. Including the outside investment money, the total amount raised by CIG to create Squadron 42 and Star Citizen is $935.8 million, or $931.0 million when excluding the returned funds.
Finally, I need to make a point for this last post about Cloud Imperium's cash shop revenue for 2024. I realize the subscription and all other source revenue totals are now two years out of date. The reason is CIG has, as of 1830 UTC on 1 January 2025, not released the financial report for 2023. When giving the amount of revenue collected, I only want to use original source material from Cloud Imperium and no estimates. Hopefully the report will appear on the Cloud Imperium corporate site soon so I may start the reporting for 2025 with up to date data showing the company closing in on $1 billion in revenue. Barring a catastrophe, CIG should reach that mark sometime in 2025.