The development team describes Cycle 2 as follows:
At the heart is a focus on fixes that bring added stability, along with quality-of-life updates that improve the overall game experience. These provide the foundations for us to introduce more content via the Mission Hub and in-game events that start to uncover the mysteries of the Frontier.
Frontier, while a PvP sandbox like Online, sounds like it's adding PvE content.
This Cycle deepens what was built in Cycle 1. Expanded missions and events will challenge you to explore further, unite faster, and prepare for what’s to come. Each week of the cycle, new missions will reshape the Frontier. Uncover secrets, rebuild hope, and confront the unknown. What you choose to pursue will echo long after the cycle ends.
The patch notes went into more details.
- Shipyard locations have been moved and NPCs with event drops have been added.
- The following sites have had their locations and distributions updated:
- Shipyard Ruins
- Shipyard Archive Wreckage
- Destroyed Shipyard
- Installation Wreckage
- Ruined Bombardment Cannon
- Rift 0020
- Accelerator Facility
From previous streams I knew that jump drives were getting nerfed in favor of infrastructure. Small gates are getting a revamp.
Other updates include a redesign of the Small Gate assembly, which will be available to build. These are smaller, cheaper stargates with less range, that facilitate connection between systems.
- The Small Gate assembly has gone through a redesign in order to have a more cohesive sense of progression when it comes to gates.
- The jump distance for Small Gates has been updated to 55LY.
- Small Gates can only connect to other Small Gates owned by the same player.
- Connection for Small Gates is now bidirectional: connecting gate A to gate B means gate B is automatically connected to gate A.
The developers have also added an in-game news channel.
Broadcast Terminal will be introduced, delivering transmissions that update players on news and events, revealing new insight into what lies beneath the Frontier’s silence.
- A Broadcast Terminal button has been added to the notification feed, allowing Riders to check in on news regarding any ongoing events.
For those interested in Grace and EVE Points those details did not make the patch notes. The news article did give an update.
Grace will be reset at the start of the new Cycle. The leaderboard is levelled and the top spots are yours to claim. Earn Grace by playing as you would normally and completing missions, recruiting other players, or being a part of the Frontier community.Founders who earned Grace in Cycle 1 will be able to claim EVE Points for their efforts. A few weeks into Cycle 2, final Grace totals for the first cycle will be confirmed, along with final leaderboard standings. These will form the basis of the first distribution of EVE Points. EVE points for Cycle 1 will be able to be claimed in September – more details on how to do this will be announced later in the Cycle.
Those were the main points. The changes I'd describe as miscellaneous are:
- It is now possible to build Primal Tribe totems for Riders that have purchased a relevant Primal Tribe pack. The totems are available under the MISC section in Build Mode.
- Updated descriptions for Young Crude Matter and Old Crude Matter
- Visual update to the Dataist Heavy Frigate and Dataist Assault Frigate.
Finally, as Frontier is currently in an open Alpha, knowing what the devs fixed from Cycle 1 is important.
Defect Fixes:
- An issue that caused the Keeper buttons to disappear upon launching the game for the first time after the latest update has been resolved.
- Over-encumbered ships can no longer initiate jump drive travel.
- The camera shake when warping has been reduced.
- Smart Turrets will no longer lose ammo after server downtime.
- The interface for any smart deployable will now close upon the player leaving the grid.
- Brackets below the SELF bracket in the System Camera are now interactable.
- An issue where the volume per unit was incorrectly displaying as 0.0 m³ for stacked items in the inventory has now been addressed.
- Text color changes in character bios and custom chat channels are now persistent and shouldn’t revert to white any longer.
- Updates to the character biography in the character sheet are now correctly reflected in the show info tab.
- A discrepancy in the categorization of the Forager in some of the descriptions in the game has been resolved.
- Renamed chat channels are now showing up correctly with no additional characters injected into the title.
- Unused Map filters have been removed.
- An issue preventing the display of System view orbit lines has been corrected.
- Damage application with the Mining Laser has been improved.
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