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Tuesday, August 12, 2025

EVE Online Patch Notes - A 5th AIR Daily Goal

Since I'm on vacation this week I had a little extra time to fiddle around with video games this morning. Unlike a lot of people I tend to read EVE Online's patch notes on Tuesdays, even if a new entry isn't listed on the launcher or the main EVE news feed. I'm pretty sure some people would like to know the new addition to the game.
Air Daily Goal:
  • 5th Air Daily Goal
As part of the refinement for the Air Daily Goal System, we are adding a new daily goal “Complete 3 jumps”. This goal will appear as the 5th daily goal that is always available, repeating every day alongside the four career-specific goals. Unlike other goals, it isn't tied to a specific career.

The goal is simple and universal, so it's easier for players - new or experienced - to reach their daily bonus SP and progress on the monthly reward track.

Objective: Jump between systems in space 3 times.
  • How it works:

    • Each jump contributes to the goal, whether it’s to a new system or back and forth between the same systems.

  • Jump Types That Count:
    • Stargates
    • Ansiblex Jump Gates
    • Shipcasters
    • Wormholes
    • Jump Drives
    • Jump Filaments (Such as needlejack, pochven or event filaments)
You can make progress whether you´re running missions, exploring new systems or simply taking a quick trip.
Example of the new daily goal

Since I had the time I thought I'd go ahead and try out the new feature. Because I like the probing mini-game I decided to fly out and scan down 5 cosmic signatures. I opened up The Agency and found a system in low sec with 8 signatures two systems away. Perfect!

I flew into low sec, probed down 5 signatures, and flew back. For the practice I received one million ISK, 10,000 skill points, and 1000 Evermarks. Not bad for less than 10 minutes of work. But a new player in high sec could also have received the same rewards for completing two level 1 distribution missions. Two distribution missions usually grants more than 50 loyalty points. Also, two missions would automatically result in more than three jumps.

As someone who started playing EVE in 2009 I kind of ignored the AIR system. But I'm wondering what would happen if I tried to use the system as intended. Especially if I did the daily tasks on two characters on each of my two accounts. With the new permanent task of jumping three times the effort just shortened a lot.

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