I finished crafting all of the secondary Gold's Thumb tools last night. I didn't craft the primary tools as I intend to use the Cosmic tools from Cosmic Exploration. So tonight I begin the effort to overmeld my freshly made crafting gear.
Why do I want to overmeld my gear? First, since I intend on doing the rest of the Cosmic Exploration content overmelding will make doing the missions easier. Next, if Endwalker and Dawntrail are any guide, what I do now will carry me through to the end of the next expansion. But the traditional answer is: "To make all the things."
The question became, "How much materia do I need?" Overmelding, especially pentamelding, is pretty expensive. Teamcraft usually comes up with three crafting sets, with two based on crafted gear and a budget set based on orange scrips and crafted accessories. I usually look at the high tier gathering pentamelded set using mostly materia XI and XII and a mid-tier set using materia XII, X, and IX.
In patch 7.2 I actually used the mid-tier set and just added on materia IX and X to make doing the Cosmic Exploration missions easier. My final gathering stats without food was:
- Craftsmanship - 5409
- Control - 5098
- CP - 630
- Regular materia slot (items have either 1 or 2 slots except for Cosmic tools) - 100%
- First overmeld slot - 17%
- Second overmeld slot - 10%
- Third overmeld slot - 7%
- Fourth overmeld slot - 5%
- Craftsman's Competence Materia XII - 29
- Craftsman's Command Materia XII - 42
- Craftsman's Cunning Materia XII - 14
- Craftsman's Competence Materia XI - 20
- Craftsman's Command Materia XI - 185
- Craftsman's Cunning Materia XI - 45
- Craftsman's Cunning Materia IX - 40
- Craftsman's Cunning Materia V - 60
- Craftsman's Command Materia XII - 8
- Craftsman's Command Materia XI - 35
- Craftsman's Cunning Materia IX - 10
- Orange crafting scrips - 42,500
- Purple crafting scrips - 94,500
- Designed as a cheaper set while still being fully viable for current and future content.
- Matches the CMS and CP values of the High-Tier set for rotational compatibility with High-Tier.
- Materia X are used on overmelds where possible to save using XII and the final overmeld is avoided.
- Will require more HQ materials for most endgame crafts, meaning slightly more time spent overall.
- Craftsman's Competence Materia XII - 8
- Craftsman's Command Materia XII - 7
- Craftsman's Cunning Materia XII - 35
- Craftsman's Competence Materia X - 14
- Craftsman's Command Materia X - 21
- Craftsman's Competence Materia IX - 60
- Craftsman's Command Materia IX - 50
- Craftsman's Cunning Materia IX - 20
- Craftsman's Cunning Materia IV - 45
- Orange crafting scrips - 25,000
- Purple crafting scrips - 35,650
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