Introduction
Good afternoon and welcome to the latest EVE Frontier live stream. CCP Jötunn, community developer, is joined by creative director CCP Maximum Cats. They set out to walk founders through the high-level vision for EVE Frontier, clarifying how the recent vision trailer maps to actual future development. This session is aimed squarely at explaining guiding principles and target states, not shipping dates or precise feature roll-outs.
Overarching Vision
The team is regrouping around a core vision that has been shaped by three main inputs:
- long-term narrative and world-building goals
- tangible player feedback gathered since the NDA lift (stream watching, founders’ input)
- internal sanity checks on production feasibility
Players have picked up on classic EVE emotions—harsh sandbox, emergent drama, risk versus reward—but translated into modern tech, UI and UX. The goal is a living space frontier with fair brutality and deep meaningful struggle.
Key Experience Pillars
Meaningful Struggle over Momentary Fun
players enjoy harsh, repeat-upon-failure loops because victories feel earnedImmersive World-Building
ancient human civilization, feral AI drones, haunted stargates, mythic archetypesEmergent, Open-Ended Gameplay
sandbox structure that hints at next steps without theme-park railsReplayability via Tech Stacks
hyperfold stacks behave like living blueprints—lossy, AI-driven, unpredictable, needing maintenance
Player Journey Phases
EVE Frontier loops every player through three broad stages:
Preparation
stranded awakenings in ruined vessels, puzzle out emergency tools, plot courses on the star mapExpedition
venture into space wilderness, face feral AI drones, environmental hazards, fuel and damage managementOff-Ramp & Celebration
extract surviving clones, unpack spoils, decontaminate and identify loot, brief moments of triumph
As players persist, these loops repeat at higher complexity—new clone bodies, advanced ships, interstellar travel, factional tech trees—fueling both solo play and tribal cooperation.
Highlighted Features & Content Needs
The vision trailer outlines the target feel, but most in-game systems are still at rough “20 percent” playable form. Core areas requiring additional development include:
- craft and ship-assembly UX, data-driven and cinematic
- immersive boot-up and unpack animations for ship and clone
- meaningful survival mechanics (heat, erosion, virus status)
- base/shelter building as fixpoints for identity and archaeology
- phased interstellar travel tech (one-use stargates, nerfed jump drives)
- NPC station interiors with epic vistas, unique services, artifacts
- hyperfold stack lifecycle, decay, corruption and high-end industry loops
- robust clone progression: traits, implants, social and mechanical effects
Teams will deliver smaller, roughed-in features early (“skateboard before the car”) to let founders taste the vision in cycles rather than years.
Streamer Feedback & Development Outlook
Since lifting the NDA, watching streams has become a de facto UX lab. Key takeaways:
- concept lands strongly—players feel original EVE spirit without nostalgia trap
- “fair brutality” resonates: equal stakes for all founder clones
- viewers enjoy puzzle-like survival and iron-man challenge streams
- immersion and world-building foreshadowed well, but core content needs bulk
The internal roadmap aligns with most vision blocks and aims to show tangible progress in the foreseeable cycles. Detailed timelines remain fluid to accommodate real-world production rhythms.
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| The players' path from redacted internal documents |

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