As I wrote on Monday, I want to spend more time in lowsec. I actually started the process Saturday as I did a few items on my agenda that require skirting the edges of Empire space.
First up, transporting some frigate and cruiser BPOs to a station to make copies for invention. Here's a tip. Carebears are afraid of getting shot at so lowsec and highsec stations that require traveling through lowsec to access usually have shorter waiting times for copy slots than those safely in the core of Empire space. My favorite stations are in highsec systems that require travel through lowsec. That way I don't have to worry too much about getting ganked when leaving a station.
So I pulled up the industry interface from my neocom and found what I was looking for; 10 copy slots with only 8 & 9 day waits in my favorite system for copying/researching blueprints. Only one jump through lowsec. A nice way to get my feet wet again.
I put the BPOs in Wandering Rose's Prowler and headed off for the short trip. I jumped into the system and at the gate was a single ship. That's right, I'm in a lowsec system completely surrounded by highsec and on the gate was a -10 pilot in a Phobos. I wondered if the flashy pirate in the heavy intedictor was associated with the Manticore pilot who had paced me in his stealth bomber for three jumps. Yes, I'm getting better at not panicking at the first sign of trouble. I then figured, what the heck, he saw the gate flash so he knows someone is with him. So I waited a bit to try to lull him to sleep. I don't know if it worked or if he was just looking for bigger game because I didn't notice him try to lock me as I aligned, cloaked and warped. I don't know if he grew bored or was driven off because when I came back through the system five minutes later he was gone.
My next task was recruiting 2 new research agents and collecting all the datacores my existing 8 agents had churned out since I last went to Bulgaria. If you follow the blog, you know that means I've been a bad player and hadn't visited them in over 5 months. Luckily, research agents are geeks and just want to be left alone and work so were not offended. But I had a lot of datacores to collect. So I formed fleet with Rosewalker in a Cheetah and Wandering Rose in her blockade runner and started the 86 jump circuit to collect them. Why cloaky ships? Because two of the agents live in lowsec.
Visiting my first lowsec agent in Alal was pretty non-eventful. No wrecks at any of the gates and only one other pilot in local during the trip. A good thing because by this time Wandering Rose was carrying 650 datacores. Rosewalker spotted for Wandering Rose just in case and back to highsec I scurried. After the experience, I docked up and went to bed.
On Sumday I resumed my trip. I felt a bit nervous with all the datacores in my holds, but I don't believe in the autopilot so I would align, cloak and gang warp from gate to gate. The last agent I visited lives in a lowsec system in Metropolis that gets a bit more traffic than Alal. So I emptied Wandering Rose's cargo hold and sent Rosewalker in to scout. Rosewalker did more than scout. He set up observation bookmarks at all of the gates and stations. Once that task was done Wandering Rose entered the system to spot for him as he created instawarp bookmarks for every station but one.
The time I spent making bookmarks made me a huge fan of corp bookmarks. While Rosewalker made the observation bookmarks at the gates, he would make them a corp bookmark. Then he would copy to his own folders and then Wandering Rose, safely sitting in a station, would do the same. I once tried to copy bookmarks into a container and trading them between characters but that just didn't work well.
The more time I spend in lowsec the more comfortable I get. Perhaps that is the effect of having bookmarks. The more places I have to hide the better. But I am not going to get too confident because anything can happen. According to Dotlan the next system I plan to visit saw Eve University slugging it out with Pandemic Legion yesterday. Scary, but time to get over the fear.
Thursday, February 16, 2012
Tuesday, February 14, 2012
The Digital Dozen: 12 February 2012
The rankings of the top twelve MMORPGs as determined by the players of the Xfire community from play on Sunday, 12 February 2012. For more details about the methodology, click here.
Internet Spaceships Is Serious Business! For the first time I can remember, the top 3 games not named World of Warcraft are all science-fiction MMORPGs. Star Wars: The Old Republic is still riding high in the #2 spot based on its very successful launch, Star Trek Online gained new life and soared to #3 after its move to free-to-play on 17 January, and Eve Online is recovering from last year's debacle called Incarna. If Star Trek Online can maintain its popularity and Eve regains the steady growth it had been famous for over its first 8 years, perhaps we will see more sci-fi MMORPGs in the near future.
Is LucasArts screwing over another MMO? While listening to The Instance #263 Sunday Turpster pointed out that the EA marketing team is strangely quiet lately. Has anyone else noticed all the advertising for the 3D version of The Phantom Menace? Turpster has and thinks that LucasArts had a hand in EA's inactivity. Looking for evidence, I looked at the script from the EA Q3 Conference Call and noticed that EA planned on increasing their advertising buys during Q4 (p7). But if they plan on spending more, where is the spending? I would have thought that the Super Bowl would have been the perfect opportunity to publicize the game, but the only thing Star Wars I saw were adds for The Phantom Menace.
According to the numbers from Xfire, the number of hours played has decreased 40% since 15 January, the last Sunday before the first players who bought the game at launch needed to choose to pay money to subscribe. This trend is making SW:TOR look bad. Would the decline be less if EA was more active with its marketing efforts? Or, for conspiracy theorists, would the decline be less if LucasArts hadn't muzzled EA? Hey, a lot of people remember Star Wars: Galaxies and the NGE. LucasArts didn't cover itself in glory back then. Is history repeating itself?
| Rank | Prev Week | Game | Score | Hours Played |
|---|---|---|---|---|
| 1 | 1 | World of Warcraft | 52.7 | 92,988 |
| 2 | 2 | Star Wars: The Old Republic | 23.8 | 41,991 |
| 3 | 4 | Star Trek Online | 3.2 | 5,679 |
| 4 | 6 | Eve Online | 3.0 | 5,322 |
| 5 | 5 | Aion | 2.9 | 5,164 |
| 6 | 8 | Lord of the Rings Online | 2.6 | 4,642 |
| 7 | 3 | Guild Wars | 2.2 | 3,923 |
| 8 | 11 | Metin 2 | 2.2 | 3,814 |
| 9 | 9 | Need For Speed World | 2.0 | 3,609 |
| 10 | 7 | Maple Story | 1.8 | 3,213 |
| 11 | 10 | APB: Reloaded | 1.8 | 3,173 |
| 12 | 12 | Rift | 1.7 | 2,806 |
Internet Spaceships Is Serious Business! For the first time I can remember, the top 3 games not named World of Warcraft are all science-fiction MMORPGs. Star Wars: The Old Republic is still riding high in the #2 spot based on its very successful launch, Star Trek Online gained new life and soared to #3 after its move to free-to-play on 17 January, and Eve Online is recovering from last year's debacle called Incarna. If Star Trek Online can maintain its popularity and Eve regains the steady growth it had been famous for over its first 8 years, perhaps we will see more sci-fi MMORPGs in the near future.
Is LucasArts screwing over another MMO? While listening to The Instance #263 Sunday Turpster pointed out that the EA marketing team is strangely quiet lately. Has anyone else noticed all the advertising for the 3D version of The Phantom Menace? Turpster has and thinks that LucasArts had a hand in EA's inactivity. Looking for evidence, I looked at the script from the EA Q3 Conference Call and noticed that EA planned on increasing their advertising buys during Q4 (p7). But if they plan on spending more, where is the spending? I would have thought that the Super Bowl would have been the perfect opportunity to publicize the game, but the only thing Star Wars I saw were adds for The Phantom Menace.
According to the numbers from Xfire, the number of hours played has decreased 40% since 15 January, the last Sunday before the first players who bought the game at launch needed to choose to pay money to subscribe. This trend is making SW:TOR look bad. Would the decline be less if EA was more active with its marketing efforts? Or, for conspiracy theorists, would the decline be less if LucasArts hadn't muzzled EA? Hey, a lot of people remember Star Wars: Galaxies and the NGE. LucasArts didn't cover itself in glory back then. Is history repeating itself?
Labels:
digital_dozen,
eve,
st:o,
sw:g,
sw:tor
Monday, February 13, 2012
Six Month Check-in
"No plan survives contact with the enemy."
Every six months I get the urge to re-evaluate my progress and goals in Eve Online. Some people don't like Eve Online because of the harsh death penalty, non-consensual PvP and the weak PvE play that doesn't lead players down a path to an end game and universally recognized success. I find that, although I'm a carebear, the death penalty and possibility of getting ganked adds a bit of spice to the game. However, those are characteristics of the game I don't need to supply. The path I take, however, sometimes requires trying to find it amongst the bushes and brambles.
So where am I at?
Cool ships - Back in August I set as my goal to own all the Minmatar sub-capital ships except for the black-ops battleship Panther and the faction ships. At this point I think I also won't get a Vargur either. I also set a goal to make as many of the tech 2 ships as possible. But before I purchased the ships I wanted to have the skills to fly them, and fly them well, before shelling out any cash. Now I do.
Right now I'm making all the copies of blueprints I need to research the remaining tech 2 cruiser, destroyer and frigate hulls I don't have, but I'm not sure about the battlecruiser hulls. Do I really want to buy a Cyclone blueprint? Actually I would like to buy a Hurricane BPO and I'm not sure if I have enough isk to purchase both and still purchase a Loki.
I also have a two-year goal to get the BPOs to produce faction Minmatar ships. Six months ago I believed I just needed the appropriate standings with select NPC corporations. Instead, I need the standings with the Minmatar faction. Gulp! But with 18 months to go I'm doing well, getting my standings for Wandering Rose to 7.3 and Rosewalker up to 7.2. Considering I can get Republic Fleet Firetail BPOs at 8.5, I think I'm doing well.
Manufacturing - In addition to getting my ships, I now plan on concentrating on making tech 2 projectile ammunition and drones. I also would like to eventually figure out what tech 1 items are worth making, but that is taking a backseat to my personal ship production.
One of the things I needed to do in support of my manufacturing is finally putting together a full network of research agents. The next step, of course, is to train up the characters on my third account to do research. I have one alt who is currently trained up to my standards for planetary interaction and the other will be set in two weeks. After that, I'll start training to double my invention and copying abilities.
Wandering Rose - The training is going well. I finished my training all my warfare specialist skills up to IV so I am now working on flying command ships. I am also on track for gaining my Elite Core Competency certificate, although I don't know if I will finish that in the next six months. As for the Elite Production Manager certificate, I decided that the ability to start manufacturing jobs from anywhere within a region isn't that important since the 20 system range I currently have is sufficient.
Getting out of my comfort zone - I've considered doing exploration sites and wormholes, but I think I really want to play around in lowsec. Why? The rumor that CCP is considering, or that CSM candidates may push, to make lowsec mission-running safer. I want to try my hand at lowsec mission running and perhaps even try to live in lowsec before any changes are made. I think I just need to concentrate on one thing, unless that one thing turns into a big ball of epic fail.
A lot of people may laugh, but I find lowsec very scary. Then again, I used to find roller coasters very scary as I have a highly developed fear of falling. I've gotten over that fear to the point I like riding roller coasters. The fear has not disappeared, just subsided enough to put an extra thrill into the experience. I hope my feelings toward lowsec take a similar turn.
Those are the rails I have set myself upon for the next six months. As always the plan can change depending on the real world. From what I hear my trip to Iceland is not the only trip over the Atlantic I'll make this year, but that is not set in stone. In that case some of my plans go right out the window. But in Eve, do plans ever go according to plan?
Labels:
eve
Friday, February 10, 2012
Caldari or Gallente?
I was reviewing Rosewalker's skill queue last night and realized that I had just about come to the end of learning the skills for flying Minmatar ships. Oh sure, I only have the advanced artillery and autocannon skills to IV instead of V, but except for that I'll have the skills to fly all tech 1 Minmatar sub-capitals maxed out and all tech 2 sub-capitals up to IV by the end of the year. Since the only Minmatar capital ships I want to fly are the freighter and jump freighter, and Wandering Rose is training for those, I'm left with the question: what's next?
I've ruled the Amarr right out. I know that lasers use no ammo and are perfect for extended structure shoots, but they just don't interest me. Perhaps because I don't like the people who build them. I found that I've developed a distaste for the color gold playing Eve Online. That leaves the Caldari or the Gallente. Both use hybrid weapons, which means that if I train for one faction's ships I'll be able to train for the other's ships quicker than I could if I trained Amarr. So I have a logical reason to back up my prejudice against the Amarr.
What are the advantages of training for Gallente? First, training Gallente will allow me to fly the Angel Cartel frigates Daredevil and Dramiel, the cruiser-class ships Cynabal and Vigilant and the Machariel and Vindicator battleships. In addition, I hear that drones are great for missioning (and carrying around ECM to allow a pilot to flee bad places) and that ships like the Taranis and Ishkur are absolute beasts. And the Gallente blockade runner can easily carry packaged cruisers while the Caldari blockade runner struggles with that task.
Why think about flying Caldari? After all, learning Caldari ship skills will not allow me to fly any faction ships. But since I already will have all my advanced missile skills trained to IV to fly the Typhoon better, I should be able to train through all of the Caldari ships faster. And while I won't have the skills to fly faction ships, I will get to fly more famous ships like the Tengu, Drake and Raven. Did I mention Caldari ships are really good at electronic warfare? That would give me an excuse to also strengthen my target painter skills for Minmatar ships. Another big plus is that Sleepers really hate drones, so Caldari ships are better in wormholes than Gallente ships. Or so I'm told.
So which faction to train for, Caldari or Gallente? Right now I really don't have an opinion, which is good because I really don't have to make the decision until November. But Eve being Eve, I have to think about the choice now in order to use my time (i.e. set up my training plan) most effectively.
I've ruled the Amarr right out. I know that lasers use no ammo and are perfect for extended structure shoots, but they just don't interest me. Perhaps because I don't like the people who build them. I found that I've developed a distaste for the color gold playing Eve Online. That leaves the Caldari or the Gallente. Both use hybrid weapons, which means that if I train for one faction's ships I'll be able to train for the other's ships quicker than I could if I trained Amarr. So I have a logical reason to back up my prejudice against the Amarr.
What are the advantages of training for Gallente? First, training Gallente will allow me to fly the Angel Cartel frigates Daredevil and Dramiel, the cruiser-class ships Cynabal and Vigilant and the Machariel and Vindicator battleships. In addition, I hear that drones are great for missioning (and carrying around ECM to allow a pilot to flee bad places) and that ships like the Taranis and Ishkur are absolute beasts. And the Gallente blockade runner can easily carry packaged cruisers while the Caldari blockade runner struggles with that task.
Why think about flying Caldari? After all, learning Caldari ship skills will not allow me to fly any faction ships. But since I already will have all my advanced missile skills trained to IV to fly the Typhoon better, I should be able to train through all of the Caldari ships faster. And while I won't have the skills to fly faction ships, I will get to fly more famous ships like the Tengu, Drake and Raven. Did I mention Caldari ships are really good at electronic warfare? That would give me an excuse to also strengthen my target painter skills for Minmatar ships. Another big plus is that Sleepers really hate drones, so Caldari ships are better in wormholes than Gallente ships. Or so I'm told.
So which faction to train for, Caldari or Gallente? Right now I really don't have an opinion, which is good because I really don't have to make the decision until November. But Eve being Eve, I have to think about the choice now in order to use my time (i.e. set up my training plan) most effectively.
Labels:
eve
Wednesday, February 8, 2012
Bind On Pickup and Bind On Equip
Playing Star Wars: The Old Republic reintroduced me to a concept I had pretty much forgotten about playing Eve Online: Bind on Pickup and Bind on Equip. For those who are either new to MMORPGs or have just played a sandbox game like Eve, most MMOs I have played have a game mechanic in which an item is bound to a character when the item is picked up or when an item is actually placed in an equipment slot. For games in which item progression is important and the items persist forever (or until disenchanted), BoP/BoE is an important game mechanic because the developers don't want to make life too easy for players. If players can just buy more advanced items from other players, then those tagging behind are saved hours and hours of slogging through a game because questing becomes easier and raid zones don't need to be run for hours on end. That slog is called content, and developers can never keep up with players as things stand now. Think about the situation if slower players could advance faster. More players would get bored with the game faster, leading to people leaving the game faster. Since MMORPGs are all about keeping people playing the games for months and even years, anything that reduces the time it takes to get through content is bad for the business model.
I understand the business reasons for BoP/BoE and I wouldn't have a problem with them if the developers would just give a lore explanation for why items are BoP or BoE. They don't and I find the fact irritating. A lot of people talk about the importance of immersion in MMOs. Well, BoP/BoE breaks it for me.
BoP/BoE does not have to break immersion. In fantasy MMOs, a game developer could explain to new players about items having mystical properties that bind an item to a character. That would be find and add to immersion. Bound magical weapons are cool. However, I don't know how you could explain that in a science-fiction game like SW:TOR. BioWare didn't even try.
Eve Online doesn't have this problem. No items are Bind on Pickup and only three classes of items I know of, implants rigs and planetary interaction command centers, are bind on equip. And those three classes of items make sense that they are bind on equip. Implants are, as the name suggests, implanted in your head. Getting them out destroys them. Besides, would anyone want a used implant anyway? Icky! Rigs make perfect sense because they are installed into the fabric of a ship and removing them destroys them. And planetary command centers? The cost of moving something that massive out of a gravity well is cost prohibitive. Easier to just buy a new one and then build onto it once the center is on the ground. Of course, why you can't sell colonies between players is beyond me, but I never bothered to read the treaty that allows capsuleers to own property on planets in the first place.
Now, CCP is able to get away with that because of the nature of the game and the harsh death penalty and looting of other players' ships when they are destroyed. From the comments I see on other sites, most people are put off by the death penalty and don't want to take that much risk. But for me, I don't mind the death penalty if I don't have to put up with unrealistic and immersion breaking game mechanics like Bind on Pickup and Bind on Equip.
I understand the business reasons for BoP/BoE and I wouldn't have a problem with them if the developers would just give a lore explanation for why items are BoP or BoE. They don't and I find the fact irritating. A lot of people talk about the importance of immersion in MMOs. Well, BoP/BoE breaks it for me.
BoP/BoE does not have to break immersion. In fantasy MMOs, a game developer could explain to new players about items having mystical properties that bind an item to a character. That would be find and add to immersion. Bound magical weapons are cool. However, I don't know how you could explain that in a science-fiction game like SW:TOR. BioWare didn't even try.
Eve Online doesn't have this problem. No items are Bind on Pickup and only three classes of items I know of, implants rigs and planetary interaction command centers, are bind on equip. And those three classes of items make sense that they are bind on equip. Implants are, as the name suggests, implanted in your head. Getting them out destroys them. Besides, would anyone want a used implant anyway? Icky! Rigs make perfect sense because they are installed into the fabric of a ship and removing them destroys them. And planetary command centers? The cost of moving something that massive out of a gravity well is cost prohibitive. Easier to just buy a new one and then build onto it once the center is on the ground. Of course, why you can't sell colonies between players is beyond me, but I never bothered to read the treaty that allows capsuleers to own property on planets in the first place.
Now, CCP is able to get away with that because of the nature of the game and the harsh death penalty and looting of other players' ships when they are destroyed. From the comments I see on other sites, most people are put off by the death penalty and don't want to take that much risk. But for me, I don't mind the death penalty if I don't have to put up with unrealistic and immersion breaking game mechanics like Bind on Pickup and Bind on Equip.
Labels:
eve,
game_design
Tuesday, February 7, 2012
The Nosy Gamer's Digital Dozen
Is Star Wars: The Old Republic losing subscriptions? How is Rift doing after one year? What has been the effect of Star Trek Online going free-to-play? How badly is World of Warcraft really dropping? And has Eve Online really recovered from the Summer of Rage? I can tell you the answer to the last question because CCP makes concurrent user data available to developers through an API so all I have to do is visit Chribba's Eve Offline website and look for myself. But other game developers and publishers are not as open with sharing information that may place their games in a negative light. So I have created my own system for ranking the top MMORPGs based on statistics gathered from the Xfire MMORPG games page on 5 February 2012.
I'll give my take on what I found interesting looking at the numbers, but first an explanation of what is in the chart.
How is the score derived? The score is a percentage calculated by taking the hours played for a game and dividing that by the total hours played for the 12 most played MMORPGs by XFire users.
Is Xfire a reliable source of information? When I first heard of trying to use Xfire to gauge subscription numbers for a game, I was a little dubious. I still am. According to Wikipedia, Xfire is a proprietary freeware instant messaging service for gamers, that also serves as a game server browser and has various other features, including recording how long users play a video game and which video games users play. More importantly, Xfire currently has over 20 million registered users, with frequently over 200,000 users online. That is a large collection of users that should make the information produced valid for my purposes as long as I am careful in how I use that data.
Why create a score? Why not just use the total hours played? While the base of users is quite large, the numbers are not consistent across time. For instance, on Sunday, 10 April 2011 Xfire recorded that users played Eve Online a total of 2087 hours. Last Sunday Xfire recorded users played Eve a total of XXXX hours. Does anyone really believe that Eve has grown in use by 50%? So instead of measuring hours played, I will compare the top 11 games against each other to look at the share of the market they are capturing against the their closest competitors. But in this case, time, not money, is the commodity I am tracking, which makes sense since a player can own two or more games.
Your list is wrong. Guild Wars is not an MMORPG! - Since I am not an expert on the MMORPG market, I will use Xfire's definition of what games are MMORPGs and which games are not.
Why 12 games? Because "Digital Dozen" seemed like a cool name. I originally intended to track 11 games, but eleven is just too odd to use. The reason for using eleven is that if I wanted to throw World of Warcraft out of the mix to do some analysis, then that list would have had ten games. But sometimes marketing wins out over analysis.
The News: The biggest question is: how is Star Wars: The Old Republic really doing? According to the Electronic Arts Q3 FY2012 Conference Call, SW:TOR has an average of 1 million players logging onto their servers every day and still maintain 1.7 million of the 2 million players who purchased the game. But a controversy is brewing over the date that was really referred to on the call. The key date is 20 January. That is the date that those who started playing at launch (or in the early period) would need to subscribe to keep playing. So how did SW:TOR do with keeping players using Xfire? Not so good. From 15 January to 22 January the number of hours played decreased by 14.8%, which closely correlates with the approximately 85% retention rate reported on the call.
Looking at the hours played on every Sunday from the beginning of the year, the number of hours played decreased 41.2% Was that due to school starting again? I don't think so. Looking at World of Warcraft, the number of hours played only decreased by 4.4%. It is possible that SW:TOR is bringing a lot of people new to the genre so the old bitter gaming vets leaving the game may not represent the player population. But given the correlation between the Xfire numbers and those reported by EA, I don't believe that is true. The Xfire numbers decreased 36.6% from 15 January to 5 February, meaning that EA could be facing some problems, although 1.3 million subscribers is still excellent.
Star Trek Online is moving up in popularity following its switch to free-to-play on 17 January. If the numbers are correct, Eve Online has moved from the biggest science fiction MMORPG at the beginning of December to the third largest today despite seeing the hours played in New Eden increasing by 7.5% since the beginning of the year. Of course, last weekend marked ST:O's second anniversary and Cryptic/Atari was giving out a lot of goodies. It will be interesting to see what happens with the game over the next few weeks.
| Rank | Game | Score | Hours Played |
|---|---|---|---|
| 1 | World of Warcraft | 49.8 | 88,221 |
| 2 | Star Wars: The Old Republic | 25.2 | 44,717 |
| 3 | Guild Wars | 4.0 | 7,078 |
| 4 | Star Trek Online | 3.2 | 5,757 |
| 5 | Aion | 3.0 | 5,338 |
| 6 | Eve Online | 2.7 | 4,771 |
| 7 | Maple Story | 2.6 | 4,540 |
| 8 | Lord of the Rings Online | 2.5 | 4,465 |
| 9 | Need For Speed World | 2.0 | 3,559 |
| 10 | APB: Reloaded | 1.7 | 2,995 |
| 11 | Metin 2 | 1.7 | 2,955 |
| 12 | Rift | 1.6 | 2,806 |
I'll give my take on what I found interesting looking at the numbers, but first an explanation of what is in the chart.
How is the score derived? The score is a percentage calculated by taking the hours played for a game and dividing that by the total hours played for the 12 most played MMORPGs by XFire users.
Is Xfire a reliable source of information? When I first heard of trying to use Xfire to gauge subscription numbers for a game, I was a little dubious. I still am. According to Wikipedia, Xfire is a proprietary freeware instant messaging service for gamers, that also serves as a game server browser and has various other features, including recording how long users play a video game and which video games users play. More importantly, Xfire currently has over 20 million registered users, with frequently over 200,000 users online. That is a large collection of users that should make the information produced valid for my purposes as long as I am careful in how I use that data.
Why create a score? Why not just use the total hours played? While the base of users is quite large, the numbers are not consistent across time. For instance, on Sunday, 10 April 2011 Xfire recorded that users played Eve Online a total of 2087 hours. Last Sunday Xfire recorded users played Eve a total of XXXX hours. Does anyone really believe that Eve has grown in use by 50%? So instead of measuring hours played, I will compare the top 11 games against each other to look at the share of the market they are capturing against the their closest competitors. But in this case, time, not money, is the commodity I am tracking, which makes sense since a player can own two or more games.
Your list is wrong. Guild Wars is not an MMORPG! - Since I am not an expert on the MMORPG market, I will use Xfire's definition of what games are MMORPGs and which games are not.
Why 12 games? Because "Digital Dozen" seemed like a cool name. I originally intended to track 11 games, but eleven is just too odd to use. The reason for using eleven is that if I wanted to throw World of Warcraft out of the mix to do some analysis, then that list would have had ten games. But sometimes marketing wins out over analysis.
The News: The biggest question is: how is Star Wars: The Old Republic really doing? According to the Electronic Arts Q3 FY2012 Conference Call, SW:TOR has an average of 1 million players logging onto their servers every day and still maintain 1.7 million of the 2 million players who purchased the game. But a controversy is brewing over the date that was really referred to on the call. The key date is 20 January. That is the date that those who started playing at launch (or in the early period) would need to subscribe to keep playing. So how did SW:TOR do with keeping players using Xfire? Not so good. From 15 January to 22 January the number of hours played decreased by 14.8%, which closely correlates with the approximately 85% retention rate reported on the call.Looking at the hours played on every Sunday from the beginning of the year, the number of hours played decreased 41.2% Was that due to school starting again? I don't think so. Looking at World of Warcraft, the number of hours played only decreased by 4.4%. It is possible that SW:TOR is bringing a lot of people new to the genre so the old bitter gaming vets leaving the game may not represent the player population. But given the correlation between the Xfire numbers and those reported by EA, I don't believe that is true. The Xfire numbers decreased 36.6% from 15 January to 5 February, meaning that EA could be facing some problems, although 1.3 million subscribers is still excellent.
Star Trek Online is moving up in popularity following its switch to free-to-play on 17 January. If the numbers are correct, Eve Online has moved from the biggest science fiction MMORPG at the beginning of December to the third largest today despite seeing the hours played in New Eden increasing by 7.5% since the beginning of the year. Of course, last weekend marked ST:O's second anniversary and Cryptic/Atari was giving out a lot of goodies. It will be interesting to see what happens with the game over the next few weeks.
Labels:
digital_dozen,
eve,
st:o,
sw:tor,
wow
Monday, February 6, 2012
Don't Nerf Lowsec
Yesterday I was reading my Twitter feed and came across Marc Scaurus' blog, Malefactor. On it he has a survey for CSM 7 candidates to answer about their stances on lowsec issues. One question really caught my eye.
"What are your thoughts on the notion that increased protection for PVE players in lowsec will result in a better lowsec?"
I was glad to see that, except for Two Step, all of the candidates who had answered so far thought it was a bad idea and would not support it in any measure. Those who have read my blog for anytime might think this is unusual because I am one of those carebears who have never run a combat mission in lowsec. In fact, I am one of those people who Trebor Daehdoow doesn't understand as the recent POCO changes for planetary interaction killed the idea of setting up PI colonies in lowsec for me. That one move removed the biggest incentive I had to trying to set up shop, or at least take a lot of daytrips, in lowsec.
So why wouldn't I support protecting mission runners in lowsec? Wouldn't that lead me to actually run missions in lowsec? No. Actually that would remove the last major reason I might want to go into lowsec. Right now, lowsec is a very scary place for me, so mission running in lowsec is a very big deal. If I start running missions in lowsec, that would mean I had gotten over the risk aversion hump, which is a far greater accomplishment than any loot that may drop or bounties that appear into my wallet. If CCP nerfs the content like Blizzard does with every raid they create in World of Warcraft, that sense of accomplishment would disappear. At that point, why even bother going into lowsec?
So one of these days I'll eventually head into lowsec. Actually, if not for the implementation of POCOs, I probably would have already tried my hand at setting up PI colonies in lowsec. To tell the truth, having that goal snatched away from me by CCP made me very receptive to playing Star Wars: The Old Republic. But now I'm back and making up a list of things to do in Eve. Maybe I better put lowsec missioning on the list since CCP apparently is thinking about screwing that up too. I need to get in before the nerf.
"What are your thoughts on the notion that increased protection for PVE players in lowsec will result in a better lowsec?"
I was glad to see that, except for Two Step, all of the candidates who had answered so far thought it was a bad idea and would not support it in any measure. Those who have read my blog for anytime might think this is unusual because I am one of those carebears who have never run a combat mission in lowsec. In fact, I am one of those people who Trebor Daehdoow doesn't understand as the recent POCO changes for planetary interaction killed the idea of setting up PI colonies in lowsec for me. That one move removed the biggest incentive I had to trying to set up shop, or at least take a lot of daytrips, in lowsec.
So why wouldn't I support protecting mission runners in lowsec? Wouldn't that lead me to actually run missions in lowsec? No. Actually that would remove the last major reason I might want to go into lowsec. Right now, lowsec is a very scary place for me, so mission running in lowsec is a very big deal. If I start running missions in lowsec, that would mean I had gotten over the risk aversion hump, which is a far greater accomplishment than any loot that may drop or bounties that appear into my wallet. If CCP nerfs the content like Blizzard does with every raid they create in World of Warcraft, that sense of accomplishment would disappear. At that point, why even bother going into lowsec?
So one of these days I'll eventually head into lowsec. Actually, if not for the implementation of POCOs, I probably would have already tried my hand at setting up PI colonies in lowsec. To tell the truth, having that goal snatched away from me by CCP made me very receptive to playing Star Wars: The Old Republic. But now I'm back and making up a list of things to do in Eve. Maybe I better put lowsec missioning on the list since CCP apparently is thinking about screwing that up too. I need to get in before the nerf.
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eve
Friday, February 3, 2012
Mining Mission Madness
I blame CCP.
I'm getting back into the swing of things in Eve Online after dragging myself away from The Old Republic. After moving one of my pilot's Iteron Mark V 18 jumps from the Gallente Federation to Rens last night, I decided to look through my inventory to see if I had enough material to build a Claw, a speedy Minmatar interceptor. I don't know what went wrong, but the assets just wouldn't come up for me. I was too lazy to look for any solutions on the forums and instead looked to see what else I could do. Level 4 combat missions? I tried asking agents with both Rosewalker and Wandering Rose but all I got were missions against the Amarr and the Serpentis Corporation. I couldn't do combat missions against the Amarr because my status is getting too low and I don't want to anger the Serpentis for the role-playing reason that they are allied with Eifyr and Co. But at the same time I didn't have a lot of time to play so I didn't want to leave the Ani constellation.
Fortunately Eve always presents multiple options so I chose to work on Wandering Rose's Amarr faction. Having a standing of -2.6 is really bad, and for what I want to eventually do in Ammatar space her -3.4 faction is even worse. So since the Amarr corporation Joint Harvesting has a significant presence (and more importantly a level 1 storyline agent) in Traun, I decided to run some missions for them to try to improve my standings.
Playing Minmatar pilots, I try to stay out of Amarr stations as much as possible. The fact that ships are always ejected from the bottom of the station just irritates me and leaves a bad picture in my mind. But I was going to need to do a lot of undocking because I intended to do a lot of missions in a hurry. But what kind of missions? Security? Sorry, I'm not going to kill my fellow Minmatar. Distribution? I get asked to haul slaves way too often. How about mining? Ugh, mining! But they keep asking for useless ore, so that is the most morally upstanding choice.
Actually, doing mining missions to get my faction standing over -2.0 is not such a crazy choice, especially since Wandering Rose can fly a Covetor. So I steeled up my courage and did mining missions for an hour. To make the trip go a bit faster, I had Rosewalker provide security flying escort in his Jaguar. By being fleeted, my align times for my mining barge were much faster. Plus, when the Angel Cartel came out to try to gank Wandering Rose, I got to have a little fun.
I found out that by paying attention to the mining cycles that, including travel time to and from the agent I could do a mission in about 5 minutes, sometime 4. The Covetor has a cargo hold big enough to carry all the minerals for a level 1 mining mission so I don't have to make multiple trips back to the station. I did that for an hour. Ugh!
I think I'll break down and finally train Diplomacy up to 5. It is a nice filler skill to put in the skill queue to make my training schedule fit in with my Fanfest trip. And besides, my standings with the Caldari are -0.08. I can do some security missions for them. I've always wanted to do missions with a Breacher/Bellicose fleet anyway.
I'm getting back into the swing of things in Eve Online after dragging myself away from The Old Republic. After moving one of my pilot's Iteron Mark V 18 jumps from the Gallente Federation to Rens last night, I decided to look through my inventory to see if I had enough material to build a Claw, a speedy Minmatar interceptor. I don't know what went wrong, but the assets just wouldn't come up for me. I was too lazy to look for any solutions on the forums and instead looked to see what else I could do. Level 4 combat missions? I tried asking agents with both Rosewalker and Wandering Rose but all I got were missions against the Amarr and the Serpentis Corporation. I couldn't do combat missions against the Amarr because my status is getting too low and I don't want to anger the Serpentis for the role-playing reason that they are allied with Eifyr and Co. But at the same time I didn't have a lot of time to play so I didn't want to leave the Ani constellation.
Fortunately Eve always presents multiple options so I chose to work on Wandering Rose's Amarr faction. Having a standing of -2.6 is really bad, and for what I want to eventually do in Ammatar space her -3.4 faction is even worse. So since the Amarr corporation Joint Harvesting has a significant presence (and more importantly a level 1 storyline agent) in Traun, I decided to run some missions for them to try to improve my standings.
Playing Minmatar pilots, I try to stay out of Amarr stations as much as possible. The fact that ships are always ejected from the bottom of the station just irritates me and leaves a bad picture in my mind. But I was going to need to do a lot of undocking because I intended to do a lot of missions in a hurry. But what kind of missions? Security? Sorry, I'm not going to kill my fellow Minmatar. Distribution? I get asked to haul slaves way too often. How about mining? Ugh, mining! But they keep asking for useless ore, so that is the most morally upstanding choice.
Actually, doing mining missions to get my faction standing over -2.0 is not such a crazy choice, especially since Wandering Rose can fly a Covetor. So I steeled up my courage and did mining missions for an hour. To make the trip go a bit faster, I had Rosewalker provide security flying escort in his Jaguar. By being fleeted, my align times for my mining barge were much faster. Plus, when the Angel Cartel came out to try to gank Wandering Rose, I got to have a little fun.
I found out that by paying attention to the mining cycles that, including travel time to and from the agent I could do a mission in about 5 minutes, sometime 4. The Covetor has a cargo hold big enough to carry all the minerals for a level 1 mining mission so I don't have to make multiple trips back to the station. I did that for an hour. Ugh!
I think I'll break down and finally train Diplomacy up to 5. It is a nice filler skill to put in the skill queue to make my training schedule fit in with my Fanfest trip. And besides, my standings with the Caldari are -0.08. I can do some security missions for them. I've always wanted to do missions with a Breacher/Bellicose fleet anyway.
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eve
Thursday, February 2, 2012
A Working Vacation?
Have I mentioned before that I work a lot? Well, I am going to Fanfest, but my plans changed slightly. Yes, I still get to take a week-and-a-half off and go to Iceland, but I have to take my work laptop with me. That means my gaming laptop will stay at home as I am not going to put a computer in my checked luggage.
So what does that mean? I'll be working sometime during my stay in ReykjavÃk. Something is going to go horribly wrong and someone will get on the Bat phone expecting me to fix whatever is wrong. But with all the drinking that will go on, my response times will suffer. Luckily the pub crawl and Party at the Top of the World are on Friday and Saturday nights so I shouldn't have to answer issues then.
Needless to say I now have extra incentive to get as much in place to allow people to solve issues on their own. I have confidence that the people I work with can already handle most of the issues that may occur, but I work on a couple of high-profile projects that people just assume that no one can work on but me. That's what I get for training both Advanced Troubleshooting and Thinking Outside the Box both to 5.
Another thing that will happen is I need to take some time to arrange my skill queue so I have skills training during the 9 days I plan on being away from home. Not much of a stretch, really. I have plenty of practice over the past two years. But no gaming will occur. A good thing really as I may never get back to Iceland so I should see everything I can. So maybe work is a good thing?
So what does that mean? I'll be working sometime during my stay in ReykjavÃk. Something is going to go horribly wrong and someone will get on the Bat phone expecting me to fix whatever is wrong. But with all the drinking that will go on, my response times will suffer. Luckily the pub crawl and Party at the Top of the World are on Friday and Saturday nights so I shouldn't have to answer issues then.
Needless to say I now have extra incentive to get as much in place to allow people to solve issues on their own. I have confidence that the people I work with can already handle most of the issues that may occur, but I work on a couple of high-profile projects that people just assume that no one can work on but me. That's what I get for training both Advanced Troubleshooting and Thinking Outside the Box both to 5.
Another thing that will happen is I need to take some time to arrange my skill queue so I have skills training during the 9 days I plan on being away from home. Not much of a stretch, really. I have plenty of practice over the past two years. But no gaming will occur. A good thing really as I may never get back to Iceland so I should see everything I can. So maybe work is a good thing?
Wednesday, February 1, 2012
Social Networking and More Forums
Last night I got home really late from work and didn't plan on doing anything except update my skill queues, drink a beer and go to sleep. I started doing a little surfing on the net and ran into a post on MMO Melting Pot about how to turn World of Warcraft into a social network. A blogger named Cynwise wrote a post speculating on how social media could be worked into an MMO like WoW. A thought provoking post, at least for those who have only played Blizzard games. However, other game companies have already implemented some of the things listed in Cynwise's post.
EverQuest 2 has had text chat between servers for years and SOE extended it between select SOE games (excluding Vanguard, of course) over 3 years ago if my memory serves me correctly. I thought SOE was attempting to tackle the problem of multiple shards when they experimented with putting all EQ2 Extended players on a single shard (Freeport) but they eventually got rid of the service. But the experience with Freeport may influence EQ Next.
Eve Online doesn't have to worry about multiple shards, but CCP launched a social networking platform, EVE Gate, last year that allows players out of the game to send mail to players in-game. EVE Gate also has a Facebook-wall type broadcast feature and a plug-in that allows voice chat without the client running. And with the probable launch of DUST 514 this summer/fall, CCP plans on tying the two games together both socially and mechanically.
Yesterday CCP Guard came out with a dev blog announcing the coming of corporation forums on the Eve forums on 8 February. That is not as innovative as you might think as my old guild in EQ2 used the SOE provided guild forums until we moved off of them to nicer digs, and that was about 4-5 years ago. The reasoning in CCP Guard's post goes along with the social networking theme:
EverQuest 2 has had text chat between servers for years and SOE extended it between select SOE games (excluding Vanguard, of course) over 3 years ago if my memory serves me correctly. I thought SOE was attempting to tackle the problem of multiple shards when they experimented with putting all EQ2 Extended players on a single shard (Freeport) but they eventually got rid of the service. But the experience with Freeport may influence EQ Next.
Eve Online doesn't have to worry about multiple shards, but CCP launched a social networking platform, EVE Gate, last year that allows players out of the game to send mail to players in-game. EVE Gate also has a Facebook-wall type broadcast feature and a plug-in that allows voice chat without the client running. And with the probable launch of DUST 514 this summer/fall, CCP plans on tying the two games together both socially and mechanically.
Yesterday CCP Guard came out with a dev blog announcing the coming of corporation forums on the Eve forums on 8 February. That is not as innovative as you might think as my old guild in EQ2 used the SOE provided guild forums until we moved off of them to nicer digs, and that was about 4-5 years ago. The reasoning in CCP Guard's post goes along with the social networking theme:
"There are two reasons basically. We are very interested in providing corporations, particularly new and smaller corporations, with a community enhancing tool which boosts communication and corp cohesion without all the hassle of starting their own external forum. We also have DUST approaching and this will provide corporations with a cross-game platform where both their EVE members and their DUST members can talk and discuss whose planet to curbstomp next."Of course, just because a company supplies social networking tools doesn't mean that players will use them. A very vocal segment of the Eve community derided the site as "Spacebook" and only logged into EVE Gate to turn all of their privacy settings on since the default setting was to leave all of your information wide open to the public. And once a corporation starts getting serious, I'm pretty sure that it will move off the forums onto their own site to "look more serious". Who knows. Maybe established corporations will use these new forums as a holding spot for new members until they prove they are not spies. One can never tell in Eve.
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