"Videos and streams may also not be used to generate real world revenue by offering in-game ISK and/or assets as incentives to subscribe to a paid service such as a Twitch channel subscription or other subscription service.I think I will need to write one more post on the subject, as a couple of streamers run games that don't nicely fall into CCP's updated policy. But I am glad I got my braces removed yesterday, because now I can sit back an enjoy a bowl of popcorn as the change makes its way through the player base.
"If in-game assets are used in giveaways to promote popularity of a stream or video, there must be full parity between users who are viewing the content for free and those who are subscribed, and all viewers of content must have the same access to giveaways and the same chance to win prizes regardless of any subscription fees paid.
"Use of in-game assets for subscription-only based prize draws and incentives constitute real money trading (RMT). This is against our policies."
Wednesday, June 24, 2015
Earlier today CCP changed its policy concerning how Twitch streamers can monetize EVE Online. The following is the change introduced today: