I know that the blockchain technology used basically overshadows all of the gameplay features incorporated since the beginning of closed public-facing testing began in May 2024. Now seems a good time to revisit the alpha and see how the game has progressed. And by progressing, I mean changed from the original.
As I'm wont to do with EVE Frontier posts I will turn to the Unofficial Official AI Sponsor of Fenris Creations, Google DeepMind. These posts (yes, I intend on going further) are created by using Gemini. As such Gemini would like me to add the following
Disclosure: The comparison breakdown below was generated with assistance from Google Gemini based on the EVE Frontier Cycle 7: Vestiges patch notes.
I'll begin with the TL;DR table and then follow with the words from Gemini.
1. Active "Memories" vs. Passive Time Queues
In EVE Online, you set a 30-day queue for a Level V skill and log off. In EVE Frontier, progression is tied to active execution:
You generate experience/memories by physically interacting with space—mining asteroid fields, cracking wrecks, surviving microrifts, and landing manual shots on Feral Drones.
Rather than waiting weeks to fly or fit an item, pilot efficiency grows organically from repetition.
2. The Separation of Pilot and "Shell"
Cycle 7 explicitly formalizes the division between Character skills and Shell skills:
Character Progression: Governs pilot-level abilities, cerebral synchronization, and survival efficiencies that stick with your persona.
Shell (Chassis) Progression: Pertains to the physical craft you occupy. Because hulls in Frontier function more like modular survival vessels than permanent garage assets, shell proficiency reflects how well systems integrate with that specific frame.
3. Modular Crowns vs. Static Character Sheets
In EVE Online, your character sheet is an ever-expanding, permanent record of SP.
In EVE Frontier, your accrued proficiencies plug into Crowns (bankable neural arrays). Because Crowns level through active use and can be configured or swapped, progression behaves more like specialized equipment loadouts rather than an immutable, 15-year-old character sheet.
4. Progression Gated by Infrastructure, Not Skills
In New Eden, if you have the ISK and the SP, you can dock in Jita 4-4, buy a fitted hull, and undock. In Frontier:
There are no highsec hubs or instant NPC seed markets.
Progression is tied to the physical tech tree: anchoring automated fabricators, retrieving mummified clone schemas, refining raw hydrocarbon fuels, and managing the extreme heat/cooling cycle of the Creche or deep space.
The "can I fly this?" question is answered by "Can you harvest the resources, refine the fuel, and physically assemble the hull on grid?" rather than whether you trained Spaceship Command to V.
5. Player Twitch/Positional Mastery vs. Dice Rolls
With Cycle 7’s implementation of full 6DOF flight (strafe, roll, manual Aim Flight) and line-of-sight projectile occlusion, progression in combat relies heavily on player execution:
In EVE Online, a pilot with Max Gunnery/Missile skills will mathematically outperform an un-skilled pilot at target lock.
In EVE Frontier, weapon fire requires manual lead, line of sight, and spatial awareness behind asteroids or debris rings. Even with optimized Crown levels, missing your manual shots or failing heat management results in a dead hull.


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