That's right, the current flavor of the year is CCP and EVE Online. Look at some of the recent developments. Carbine's payment model for Wildstar involves a subscription plus CREDD, a PLEX-like object good for 30 days game time that players can trade for in-game currency. Former Unista (and Sony Online Entertainment CEO) John Smedley's new game, EverQuest Next, is designed as a sandbox with emergent game play. Oh, and if EQNext follows the payment model of the rest of the SOE stable of games, will also feature the Kronos, SOE's version of PLEX, to pay for the subscription option.
But CCP's influence is starting to creep into very successful games as well. I got a kick out of ArenaNet's celebration of the first anniversary of Guild Wars 2's launch. A post on the official website contained an interesting graphic. Below is the very top of a graphic displaying a lot of statistics.
|Remind you of anything?|