Rank | Prev Week | Game | Score | Hours Played | +/- % |
---|---|---|---|---|---|
1 | 1 | World of Warcraft | 43.6 | 10,631 | -11.6 |
2 | 2 | Guild Wars 2 | 15.5 | 3,778 | -12.3 |
3 | 3 | Star Wars: The Old Republic | 8.6 | 2,108 | -12.0 |
4 | 5 | Final Fantasy XIV | 6.7 | 1,630 | +13.5 |
5 | 4 | EVE Online | 5.6 | 1,359 | -10.4 |
6 | 7 | Aion | 4.3 | 1,058 | +2.4 |
7 | 6 | Tera | 3.6 | 877 | -21.1 |
8 | 8 | Neverwinter | 3.1 | 747 | -7.0 |
9 | 9 | Planetside 2 | 2.6 | 629 | -16.2 |
10 | 10 | RIFT | 2.3 | 571 | -17.8 |
11 | 12 | Lord of the Rings Online | 2.1 | 522 | -6.6 |
12 | 11 | Runescape | 2.0 | 480 | -28.2 |
Total Digital Dozen Hours: 24,390
Sunday saw a dramatic falloff on the amount of time the Xfire community spent playing its favorite MMORPGs. The 10.7% drop in the hours spent playing these games was led by World of Warcraft (-1396 hours) while the only game with a significant increase was Final Fantasy XIV (+194 hours). For the second time this year, the same 12 games stayed on the list in consecutive weeks.
Technical Issues - Sunday's 10.7% decline was the largest decline in playtime since I started The Digital Dozen in February 2012. I have to believe that technical issues were involved, but not necessarily on Xfire's part. This past weekend saw ZeniMax hold a beta weekend for Elder Scrolls Online. I know that Xfire has support but the game only recorded 142 hours played on Sunday. Did players try to play the game and fail? I know some streamers had issues during the weekend. Of course, the game still is in beta, so things happen, especially during stress tests. If so, the drop in playtime could indicate ESO's popularity at launch.
Moving Day - The game most successful in bucking the downward trend was Final Fantasy XIV. I've never played a Final Fantasy game or played more than 30 minutes of a Elder Scrolls game, but I wonder if the two groups that play the games are really so different that the launch of ESO will not hurt FFXIV. Also this weekend the barrier between Legacy and non-Legacy worlds lifted and players were allowed to transfer their characters so they can play with friends. Either way, FFXIV leaped back into the number 4 position on the list.
Technical Issues - Sunday's 10.7% decline was the largest decline in playtime since I started The Digital Dozen in February 2012. I have to believe that technical issues were involved, but not necessarily on Xfire's part. This past weekend saw ZeniMax hold a beta weekend for Elder Scrolls Online. I know that Xfire has support but the game only recorded 142 hours played on Sunday. Did players try to play the game and fail? I know some streamers had issues during the weekend. Of course, the game still is in beta, so things happen, especially during stress tests. If so, the drop in playtime could indicate ESO's popularity at launch.
Moving Day - The game most successful in bucking the downward trend was Final Fantasy XIV. I've never played a Final Fantasy game or played more than 30 minutes of a Elder Scrolls game, but I wonder if the two groups that play the games are really so different that the launch of ESO will not hurt FFXIV. Also this weekend the barrier between Legacy and non-Legacy worlds lifted and players were allowed to transfer their characters so they can play with friends. Either way, FFXIV leaped back into the number 4 position on the list.