EVE Online's Legion expansion, set to launch on 27 May 2025, is the game's sixth full expansion since the return of the content format in November 2022. As usual at this point I intend to go through the patch notes and bring in some context from other sources. The tenth subject addressed is the balance pass concerning cruiser and battlecruiser hulls.
The Legacy in Focus dev blog indicated cruiser changes, but not battlecruisers.
Cruiser hulls also benefit from this balance pass. The Thorax gains speed and powergrid, making it more competitive in fast skirmishes.
For some reason the Exequror Navy Issue change was not mentioned in the dev blog.
Cruisers
Thorax
We’re giving the Thorax a bit more thrust and making fitting it feel less tight by improving the powergrid output it has so it’ll be easier to fit higher caliber weapons and have an easier time getting in range for blasters.
- Powergrid Output improved from 820 to 860 MW.
- Maximum Velocity improved from 240 to 250 m/s.
Rupture
The Rupture felt too similar to the Stabber and was overshadowed by it in most cases, despite having two damage bonuses it actually dealt less DPS overall than the Stabber since the Stabber has a falloff bonus and the Stabber also had an additional missile hardpoint. So we’re slightly reworking the Rupture by replacing the projectile rate of fire bonus with a tracking bonus, and rolling the rate of fire damage bonus into the direct damage bonus it has. This should make the Rupture a more viable alternative to the Stabber when comparing short range AutoCannon fits by giving it a tracking advantage when brawling and improves on the existing strength that it had with artillery fits by improving the alpha and giving it a tracking bonus.
- Medium Projectile damage bonus per level of Minmatar Cruiser increased from 5% to 10%.
- Medium Projectile rate of fire per bonus of Minmatar Cruiser replaced with 7.5% bonus to Medium Projectile Tracking Speed per level.
- Drone Bay and Bandwidth improved from 30m3 and 30 Mbit/sec to 40m3 and 40 Mbit/sec.
Exequror Navy Issue
The Exequror Navy Issue is still overperforming and is still the most used navy cruiser hull even after adjustments in Revenant. So we’re giving it a small slap on the wrist now and will continue to monitor it.
- Damage bonus per level of Gallente Cruiser reduced from 20% to 17.5% per level.
Battlecruisers
Both the Myrmidon Navy Issue and Harbinger Navy Issue are still being flown much less than all other Navy Combat Battlecruisers even after a small set of buffs we made in Revenant so we’re giving them some more love. The Myrmidon Navy Issue had a smaller cargo-hold than many cruisers despite having a big focus on active tanking so we’re giving it room for a lot more cap charges or whatever else you might like, and adding some more hitpoints to web drones so they can’t be killed off so fast. The Harbinger Navy on the other hand loses the energy turret cap bonus from the regular Harbinger hull which can make it a lot more reliant on capacitor so by bringing the bonus back as an extra 3rd bonus we’re hoping it’ll be more attractive for both PVE and PVP.
Myrmidon Navy Issue
- Cargo Capacity increased from 400m3 to 560m3.
- Bonus to the strength of web drones now also grants a 10% bonus to web drone hitpoints per level of Gallente Battlecruiser.
Harbinger Navy Issue
- Added a new bonus, 10% reduction to the capacitor cost of medium energy turrets per level of Amarr Battlecruiser.
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