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Monday, May 26, 2025

EVE Online: Legion Patch Notes - Remote Repair Balance Changes

EVE Online's Legion expansion, set to launch on 27 May 2025, is the game's sixth full expansion since the return of the content format in November 2022. As usual at this point I intend to go through the patch notes and bring in some context from other sources. The nineth subject addressed is the balance pass concerning remote repairing ships, otherwise known as logistics.

The Legion in Focus dev blog explained the purpose behind the changes.

Remote repair gameplay is being retooled to reward risk and skill. Overheating remote repairers will now yield greater results, letting support pilots push their tools harder when the moment demands it. Logistics cruisers are receiving targeted buffs, while strategic cruisers’ support subsystems get additional powergrid to accommodate more defensive modules or higher strength remote repairers.

The changes will make ships more survivable in fleet fights by making logistics more effective. For example the diminishing returns formula for multiple logistics ships repairing a target changes in Legion.


Remote Repair Diminishing Returns Adjustment
  • We’ve relaxed the diminishing returns formula so that the formula is now slightly less aggressive, and so ships will now receive a higher amount of HP per second when getting repaired by multiple logistics ships at once.

  • Included below is a graph showing the updated formula in Legion compared to TQ. The graph shows total incoming HP per second for a ship which is receiving T2 Remote Capital Reps from a Triage’d FAX.

  • As an example

    • For a target getting remote repaired by 100 Capital T2 Remote Repair Modules (33 FAXes and some change)
      • TQ = 78440 HP per second incoming.
      • Legion = 97850 HP per second incoming.
      • Which is an increase of just under 25%

Overheating remote repair modules is also receiving a buff.

Remote Repairers

  • Added a +10% bonus when heating all Remote Armor, Shield and Mutadaptive repairers. (This is in addition to the cycle time bonus they currently have while heated).
  • This bonus is improved to +15% on T3Cs with the offensive - support processor subsystem from the heat bonus with level 5 skills.
The changes even go down to implant sets.

Savior Implant Set
The Savior Implant set was powerful in some circumstances on some specific ships (Nestor and Zarmazd specifically) but was difficult to utilize on other remote repair support ships due to increasing the capacitor burden to maintain their remote reps and had too high of an opportunity cost since you were giving up other potentially useful set implants you could have in their place like Snakes, Amulets, Nirvanas etc. This should make them a more viable option on a lot more logistic ships.
  • Now grants an equal amount of reduced capacitor need for remote repairers alongside the reduced cycle time bonus it already has. This will mean that Saviors will no longer increase the capacitor cost per second needed to sustain the higher remote repair throughput they provide to subcapital remote repair modules.
Of course, tech 2 logistics ships and tech 3 strategic cruisers received buffs as well.
Across the board, cruisers and Tech III hulls are being given enhanced remote armor repair capabilities, with the latter also receiving overheat bonuses, bringing new options for agile mid-scale engagements.
The changes even applied to Alliance Tournament prize ships.

Logistics Cruisers
  • Oneiros:
    • New Bonus - 15% reduction in Armor Plate Mass Penalty per level of Logistics.
    • Base Velocity increased from 230 m/s to 245 m/s.
    • Agility improved from 0.615x to 0.56x.
    • Signature Radius reduced from 70 to 65.

  • Scimitar:
    • New Bonus - 15% reduction in Shield Extender signature radius penalty per level of Logistics.

  • Basilisk:
    • New Bonus - 7.5% bonus to Shield Hitpoints gained from Shield Extenders per level of Logistics.
    • Base speed increased from 192 m/s to 205 m/s.
    • Signature Radius reduced from 90 to 70.

  • Guardian:
    • New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.

  • Zarmazd:
    • New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.

  • Etana:
    • New Bonus - 7.5% bonus to Shield Hitpoints gained from Shield Extenders per level of Logistics.

  • Rabisu:
    • New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.

Strategic Cruiser Offensive Support Subsystems

In addition to getting more powerful overheating on remote reps, we’re also adding some extra fitting space to the Support Processor subsystems for T3 cruisers.
  • Legion Offensive - Support Processor Subsystem:
    • +75 Powergrid.

  • Tengu Offensive - Support Processor Subsystem:
    • +60 Powergrid.

  • Proteus Offensive - Support Processor Subsystem:
    • +75 Powergrid.

  • Loki Offensive - Support Processor Subsystem:
    • +60 Powergrid.

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