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Thursday, November 3, 2011

A Little Prior Planning

Due to a freight train derailment this morning, I have a little time to write a post.  I didn't write one last night because I was too busy moving ships around.  On my industrial alt, my experiment about how fast a player with knowledge of the game can get 5 planetary interaction colonies up and running on a new account hit a snag because, even though I had been doing courier missions, the storyline mission I ran into was a combat mission.  Unfortunately my Punisher was sitting 7 jumps away.  I have just a little allotted time for that, so I ended that time by finishing the move of the frigate so I can do the storyline mission tonight (I hope).

After that I logged onto Rosewalker and Wandering Rose and quickly did my PI work.  I then made the decision that I was getting tired of doing courier missions and wanted to shoot some Angels.  So I moved my Maelstrom and Hurricane so that the next time I get the urge I can hop into a level 4 combat mission quickly.  So I moved the ships 6 jumps to the agents station, taking up the rest of my allotted game time for the night.

Do I regret not having a lot of action because I spent so much time repositioning ships?  No.  Actions have consequences.  For example, on my new alt, if I had just taken a little time to pack my Magnate and my Punisher into an industrial ship when I initially travelled to my distribution agent's system, I wouldn't have had to stop to get the Punisher last night.  And the tell the truth, I really should have already had my top missioning ships in place already.  I needed them to do a storyline mission and was too lazy to move them back to their proper place.  I can just hear my mom making a comment about putting my toys away when I finish with them.  I never really thought that advice applied to internet spaceships until now.