Due to a freight train derailment this morning, I have a little time to write a post. I didn't write one last night because I was too busy moving ships around. On my industrial alt, my experiment about how fast a player with knowledge of the game can get 5 planetary interaction colonies up and running on a new account hit a snag because, even though I had been doing courier missions, the storyline mission I ran into was a combat mission. Unfortunately my Punisher was sitting 7 jumps away. I have just a little allotted time for that, so I ended that time by finishing the move of the frigate so I can do the storyline mission tonight (I hope).
After that I logged onto Rosewalker and Wandering Rose and quickly did my PI work. I then made the decision that I was getting tired of doing courier missions and wanted to shoot some Angels. So I moved my Maelstrom and Hurricane so that the next time I get the urge I can hop into a level 4 combat mission quickly. So I moved the ships 6 jumps to the agents station, taking up the rest of my allotted game time for the night.
Do I regret not having a lot of action because I spent so much time repositioning ships? No. Actions have consequences. For example, on my new alt, if I had just taken a little time to pack my Magnate and my Punisher into an industrial ship when I initially travelled to my distribution agent's system, I wouldn't have had to stop to get the Punisher last night. And the tell the truth, I really should have already had my top missioning ships in place already. I needed them to do a storyline mission and was too lazy to move them back to their proper place. I can just hear my mom making a comment about putting my toys away when I finish with them. I never really thought that advice applied to internet spaceships until now.