Rank | Prev Week | Game | Score | Hours Played | +/- % |
---|---|---|---|---|---|
1 | 1 | World of Warcraft | 40.1 | 6,416 | -5.1 |
2 | 3 | Guild Wars 2 | 12.5 | 1,992 | +5.0 |
3 | 2 | Wildstar | 10.0 | 1,603 | -28.5 |
4 | 4 | Star Wars: The Old Republic | 8.6 | 1,371 | +1.5 |
5 | 6 | Final Fantasy XIV | 5.5 | 879 | +3.7 |
6 | 5 | EVE Online | 5.0 | 797 | -19.7 |
7 | 7 | Tera | 4.6 | 734 | +15.0 |
8 | 8 | Aion | 4.2 | 670 | +8.1 |
9 | 10 | Runescape | 2.8 | 441 | +3.8 |
10 | 9 | Elder Scrolls Online | 2.3 | 373 | -19.8 |
11 | -- | Vindictus | 2.1 | 330 | +4.1 |
12 | 11 | Neverwinter | 2.0 | 316 | -16.4 |
Total Digital Dozen Hours: 15,922
Another World Cup Sunday, another week of declining interest in the Xfire community's desire to play MMORPGs. This week saw another 6.2% decline in the amount of hours Xfire members spent playing their 12 most favored games. The decline was led by Wildstar, which saw another decrease of 639 hours played compared to the Sunday before. While no game saw a triple-digit increase in the number of hours played, Tera (+96 hours) and Guild Wars 2 (+95 hours) came close. Need for Speed World fell off the list, replaced by Vindictus.
New Game Smell Wearing Off - Wildstar is approaching the week when players who started playing at launch will decide whether the game is worth paying a subscription. The 28.5% decline on Sunday of the Xfire community's time spent logged into Carbine offering does not bode well for next week.
A Successful Patch? Despite a 19.7% decline in the time Xfire members spent playing EVE Online Sunday compared to the week before, is the Kronos release a success? Three weeks after launch, the time spent playing EVE is still up 17% over the time spent playing the sci-fi sandbox on 1 June. Due to the low number of members in Xfire, that increase is exaggerated, but still promises success for CCP's new 6-week release schedule.
A New Season - Are Guild Wars 2 players excited about the launch of the second season of the Living Story today? Xfire members increased the time spent in GW2 by 5% ahead of the opening of The Gates of Maguuma. The question remains if players will remain excited about the prospect of new content every two weeks again, or will players suffer fatigue trying to stay abreast of the story?