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Wednesday, February 24, 2021

Bastions Of War - An EVE PvE Update

When I read the news article on Tuesday's game update, I had to go back and look at the description of the Reign Quadrant.

Achieve tactical supremacy and victory in New Eden with EVE Online's new Quadrant "Reign", the first in 2021! Launching a new year of Quadrants after 2020's successful introduction of themed content for EVE, Reign brings with it exciting new updates to fleets and travel, continuous balance and meta changes, plus returning events such as the Guardian's Gala and The Hunt.

Well, the marauder update is definitely a meta change.

Marauders, which are Tech II versions of New Eden’s Battleship class vessels, have gotten a boost to their damage dealing might through changes to their unique Bastion module. This mod now doubles the rate of fire for all large weapons while active, making them an even more formidable element on the battlefield.

There are further changes too that have been shaped with input from the EVE community! As part of this update, the Vargur sees its 5% bonus to large projectile rate of fire changed to a 7.5% bonus to large projectile damage. In addition, the Kronos gets its capacitor capacity increased to 8000 GJ and its capacitor recharge time reduced to 17 mins 30 secs. Also as part of this update going live, the Paladin will have its 5% Amarr Battleship skill bonus to capacitor capacity replaced with a 10% reduction in capacitor need for Large Energy Turret activation per Amarr Battleship skill level.

Bastion duration has also decreased to 30 seconds, reducing Marauders’ commitment to a single position alongside their newfound power!

I guess the Golem didn't need any additional buff other than the one the entire ship class received.

When I first heard of the changes, I thought, "CCP is buffing PvE boats?" That led to going back to another dev blog and pulling up an interesting graphic and statement.

It is clearly understood and acknowledged that many players are faced with reduced income and some radical changes to what they have become accustomed to in New Eden. To make it abundantly clear, scarcity is not the new reality, this is a temporary phase and it will end.

Listening to the talk shows has me thinking that CCP sees marauders as the replacement of dreads and carriers for PvE in null sec and wormholes. One thing I would need to research is the build costs and materials needed for marauders, dreadnaughts, and carriers. Are marauders now a more cost-effective platform with the added firepower and changes to the bastion module? I don't know.

Here are the changes directly affecting marauders from the patch notes:

Bastion Module I:

  • Bastion now increases the rate of fire for all large weapons by 50% (100% DPS increase)
  • Bastion duration reduced from 60s to 30s

All Marauders class ships:

  • Lock range increased by 30%
  • Sensor strength increased by 9

Vargur:

  • 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage

Paladin:

  • Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need

Kronos:

  • Capacitor Capacity increased to 8000 GJ
  • Capacitor Recharge rate reduced to 17m and 30s

I've thought about getting a Vargur in the past, but I really got away from flying battleships. The ships are just too slow. But maybe I need to save up a little and pick one up. I have the funds to buy one now, but as the first rule of EVE states, "Don't fly anything you can't afford to lose." I need a cushion first.

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