|Rank||Prev Week||Game||Score||Hours Played||+/- %|
|1||1||World of Warcraft||41.3||6,886||+7.3|
|2||2||Guild Wars 2||12.2||2,033||+2.1|
|3||4||Star Wars: The Old Republic||11.0||1,840||+34.2|
|5||5||Final Fantasy XIV||6.2||1,038||+18.1|
|11||10||Elder Scrolls Online||1.9||310||-16.9|
Total Digital Dozen Hours: 16,658
With no World Cup matches scheduled, the Xfire community turned back to playing video games. Sunday saw members playing MMORPGs 4.6% more hours than the previous Sunday. The games seeing the highest interest were World of Warcraft (+470 hours) and Star Wars: The Old Republic (+469 hours), while games still seeing declines were Wildstar (-191 hours) and Tera (-181 hours).
A Double XP Week - Bioware decided to allow North Americans to celebrate both Canada Day and the U.S. Independence Day with a Double XP Week that covered both nations holidays. The week, running from 1-7 July, extended to both regular experience and legacy XP. The 34.2% increase in the number of hours played seems to indicate the event was a hit with the Xfire community.
Addition By Subtraction - Final Fantasy XIV did well Sunday, just two days before the launch of Patch 2.3. If all went well, the servers were back up and running as this post was published. But in the week before the launch, Square Enix permanently banned over 1000 accounts for RMT activity. Apparently that met the approval of the Xfire community, as activity went up 18.1% Sunday compared to the week before.
Not Impressed - Apparently, Wildstar's first content patch, the Strain Ultra-Drop, wasn't enough to keep the Xfire community engaged. While Wildstar is doing much better with the Raptr community (the #2 MMORPG and increased playtime last week), the game witnessed another 11.9% drop in playtime this past Sunday amongst Xfire members. Last week was when those who began playing at launch would have made to decision to subscribe or not. That decision didn't go Carbine's way, at least for Xfire users.