EVE Online's Havoc expansion, set to launch on 14 November 2023, is the game's third full expansion since the return of the content format in November 2022. The patch notes are fairly extensive. I find reading lengthy patch notes rather boring, so I also like to go to other sources for information. The format worked so well for the Viridian expansion I thought I'd try for Havoc as well. This post, the ninth in the series, will cover updates to corporate projects, part of the Homefront system introduced in the Viridian expansion.
In the past, CCP let administrative tasks important to running corporations and alliances languish in favor of developing game play systems for line members. With Homefronts, the developers attempted to integrate administration with game play by giving players the ability to further create their own content. As CCP stated in a dev blog two weeks ago:
Corporation Projects that give capsuleers within organizations goals and rewards are the first pillar to be put down in keeping corporations efficient and enjoyable. This adds to the meaningful experience of being in a corp, building on what the EVE community and countless CSMs have said over the years.
Organizations in EVE, like corporations and alliances, can contain hundreds of capsuleers that help to run them, with many tasks, plans, and priorities that can make the efficient operation of such organizations taxing. Continuing the work started in the Viridian expansion, Havoc will continue to enhance the lives of corporation owners and members, making the building and growing of these communities easier.
The patch notes explain the role and UI changes introduced in Havoc.
CORPORATION PROJECT MANAGER ROLE
A new role, the "Project Manager," is being made available. Through this role, Corporation Leadership can empower its members in the creation of Corporation Projects. This project creation was previously only available to CEOs and directors.
Members with the Project Manager role can create, close, and delete projects. To be able to create project with payouts, they need to have access to one of the corporation wallets as well.
DUPLICATION OF PROJECTS
An option has been added to allow project managers to duplicate existing or finished projects. When used, the Duplicate Project function opens the project creation form with all fields populated with the parameters of the original project.
Duplicate Project option is available for projects in all states: active, cancelled, closed; either from the right-click menu or through a button on the card or in the Project Details view.
Another improvement for corp and alliance administrators is the automatic payout of funds for completing tasks. As much as EVE players love to complicate matters and give themselves more work, the devs might have come up with a way to reduce the workload.
PROJECTS PAYOUTS
- Project creator sets the ISK to be paid per contribution, per unit of progress.
- Project creator needs access to one of the corp wallets and to have that wallet set as active.
- Total amount is taken from the active corp wallet and moved to escrow.
- Contributors earn ISK entitlements with each contribution, which reduces the amount of ISK in escrow.
- Contributors can claim their project reward any time to get the funds in the wallet.
- Corp managers have an overview of the total money in escrow.
- Corp managers can see the list of contributors with their respective contributions and earnings.
- Contributors can see how much money they earned from a project.
- Contributors can see how much money there is to earn from a project and from all projects.
- On project cancellation, ISK in escrow are returned to corp master wallet.
To round out the changes, CCP created six new project types for Havoc.
ADDITIONAL PROJECT TYPES
The following project types are being made available by AIR, bringing the available project types up to a total of 12. The majority of project parameters are optional allowing setting up projects with various restrictions.
Scan signatures: Corporations can create this project to provide an ISK incentive for their members to scan signatures.
Available parameters:
- Signature Type: Any, Combat Site, Data Site, Relic Site, Gas Site, Wormhole.
- Solar System - the solar system in which the signatures should be scanned.
- ISK reward per 100% scan of a signature.
Available parameters:
- Capsuleer or Organization - who should receive remote repairs: Anyone, Alliance, Corporation, Faction, Character.
- Ship Type - the type of ship to be repaired.
- Solar System - the solar system in which the repairing should take place.
- ISK reward per hit point repaired.
- Complex Type - the size of the complexes to be captured / defended.
- Solar System - the solar system in which the complexes need to be captured / defended.
- Faction to capture for / defending Faction - the faction you want to support.
- ISK reward per participation in capturing / defending a complex.
- Capsuleer or Organization - the owner of the ships to be destroyed: Anyone, Alliance, Corporation, Faction, Character.
- Ship Type - the type of ships to be destroyed.
- Solar System - in which solar system the ships should be destroyed.
- ISK reward per kill mail received.
- On the Behalf Of - whether the jobs should be private or on behalf of the corporation.
- Item Type - what needs to be manufactured.
- Station or Structure - in which facility the manufacturing needs to take place. Either any facility or one of the corporation offices.
- ISK reward unit of product in an installed manufacturing job.
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